Wrong

For days I’ve been struggling with what I wrote earlier about the difference in granularity in the offline and the online domain. My remark about the incompatibility between the way I viewed the world in my drawing period and the way programming works decided the issue: I got it wrong.

Earlier I wrote that granularity of the building blocks that constitute a domain is smaller online than offline. Now I am convinced that it is the other way around: online building blocks are chunkier.

First, in the online space nothing is given, everything is defined. Online all elements are humanly created or created by Artificial Intelligence, in which case human business rules are followed, even if they involve a form of randomness. The result is a domain in which spaces and situations are definable within the framework in which they were created.

Offline the interpretation of spaces and situations is superimposed on reality. We do not create reality itself by doing so but in this way we try to find meaning and control. When we encounter something in the real world we try to fit it in a category known to us, as we saw earlier – but these categories are not given by reality. They are human artifacts. Online the categories are given and interpreted as human artifacts. This means that online the granularity of the domain is predefined while offline it depends on the granularity of our interpretation.

Second, there is no immediate way to be online unmediated. Our senses do not experience the online sphere directly: until the time that we connect our senses biologically to it we need devices to do so. And these devices come with their own granularity on top of the granularity of our senses.

It is the lesser granularity of the offline world that allows for greater spontaneity, a spontaneity that feels like a challenge for many youngsters but also allows for the experience of meaningful human contact without scripts or moderators.

I was wrong.

 

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